![]() This puzzle can be very tricky, so I suggest using the Strategy Guide from the title screen. When you enter the backroom, you can see the car parts and a book explaining each part. While you're at it, collect the screwdriver that is in front of the car window, collect the tablet that is on the back of the car, and collect the blank paper that is behind the shelf. He wants us to put the car parts back in order. The owner explains that his car parts are out of order and that his previous assistant made a mess. You'll also notice a balcony, but you need a ladder in order to reach it. Mortimer explains that something is engraved on the table surface and that the tablecloth needs to be removed, he says it's too inappropriate for him to do it himself. While examining the table top, you'll notice a tear from the table cloth. If you approach the table, the waiter will greet you with house wine. The pruning shears are in front of the streetlight. Collect the hammer that is next to the fence. As a result, It’s definitely one of the hidden object games of all time, and maybe it should have just taken a page from its own book and become lost in the depths of my memory and forever buried in the PC gaming era of one-hour free trials.Here is a complete walkthrough of Mortimer Beckett and the Crimson Thief. Alas, that’s also probably the most unique feature of the game, because while the “out of time” atmosphere rings true throughout, it also results in most of the historical eras feeling less distinctive and at times, too stereotypical. It’s kind of funny because I ended up using a walkthrough for certain parts, but not because of the puzzles (almost all of which are just some degree of “follow the instructions copied from the notebook”), but because I couldn’t figure out where to drag back objects to restore each timeline. Fortunately, there’s an unlimited hint button with a short cool down timer, but this doesn’t alleviate the fact that you’ll also need to drag back restored puzzle objects and fragments to their original location, and many of these locations get lost in the mish mash of stretched, somewhat pixelated graphics from 2008. ![]() ![]() In particular, some hidden object fragments stand out significantly while others basically blend into the background, and playing through this has really made me appreciate the attention to detail that I Spy exemplifies throughout all their games and books. Seriously, a lot of the objects look like they were just copied and pasted from a magazine into another art class collage and there's some real uncanny valley semblance going on throughout the game. Regrettably, I think this is also the game’s biggest downfall, as the art style blend between kinda realistic looking graphics and sorta but not quite cartoony graphics has really not aged well. Also, the game’s great at making you feel lost in the tangled web of time by throwing different relics scattered throughout each scene like every scene is set up by the world’s most incompetent history museum curator, so the pervasive feeling that time’s been fucked up definitely shows through. ![]() (Disclaimer: this is actually the 2nd game in the series and from what I recall, the ghosties haunting the mansion in the last installment are the root of the time paradox… but I’m not exactly invested enough in the series to spell it all out when this was actually my starting point.) The tunes are evocative enough of their respective time periods and there is variety in the tracks as you travel between different areas of each era, so props for that. The story’s pretty forgettable as you role play as the Mortimer Beckett, traveling through various historical periods such as the Wild West and the Viking era and collecting pieces of a time bomb while clicking on fragmented anachronisms to restore everything in its place while recollecting artifacts and destroying the temporal anomalies.
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